← All classesPlate · Off-tank / hybrid / puller
Shadow Knight
Harm Touch, a feign, and a necromancer's spellbook in plate.
Plate caster with a lifetap spellbook, fear-kiting solo capability, feign death pulling, and the biggest nuke in the game on an 18-minute cooldown. Aggro king among tanks.
Races
HumanDark ElfOgreTrollIksarGnome
Strengths
- ·Harm Touch (long-cooldown massive hit)
- ·Feign Death pulling
- ·Fear-kite solo loops, snare, lifetaps
Weaknesses
- ·Mana-gated aggro; needs downtime
- ·Lower mitigation than Warrior
Key abilities by level
1
Harm Touch
Biggest single hit in the game for decades. 18-min cooldown.
35
Feign Death
Wipe-recovery and single-pull tool. A pulling SK is a gift.
49
Disease Cloud / Leech Touch line
DoT and lifetap line that carries all solo.
55
Call of Bones → Death Peace
Mid-tier lifetaps; Death Peace is the emergency self-rez of feigns.
65
Terror of Discord
PoP-era nuke — raid-tier aggro ping.
Gearing by era
Classic
Jagged Blade of War (Epic precursor); Polished Granite Tomahawk.
Kunark
Epic 1.0 (Innoruuk's Curse); Kunark dungeon plate from KC/Sebilis.
Velious
Kael/NToV class armor; faction-awarded 2H scythes.
PoP
Time/Elemental class armor; Primal scythe from Time.
Spell lists by level are a large piece of research and will roll in per-class as they're compiled. For the moment the abilities table above carries the signal.
