Zones
The world, by continent.
A curated directory of the zones Crushbone serves. Level ranges are the intended camping tier — the zone remains accessible at any level. Art is intentionally sparse for now; commissioned originals are being drawn in.
✦
Antonica
8 zonesThe founding continent. Qeynos and Freeport bookend a landmass of plains, passes, and the zones that taught the server how to read LFG.
✦ClassicLvl 1 – 10
North Qeynos
Starting city. Guards, banks, a boat ride to everywhere.
✦ClassicLvl 5 – 18
East Commonlands
The tunnel. Old-world trade, questionable PC behavior, history.
✦ClassicLvl 20 – 35
Kithicor Forest
Safe by day. Not by night. The undead shift is a rite of passage.
✦ClassicLvl 15 – 30
South Karana
Centaurs, griffons, aviak village. The sound of EQ.
✦ClassicLvl 18 – 40
Highkeep
Group dungeon with the sewer side and the keep side. Classic loot.
✦ClassicLvl 18 – 32
Najena
Dark-elf enchantress's keep. Charm pulls, efreeti camps, a tight maze.
✦ClassicLvl 30 – 50
Solusek B (Nagafen's Lair)
Red dragon at the bottom. Fire-giant farms at the top.
✦ClassicLvl 6 – 15
Blackburrow
Gnolls. A hundred of them. Still the best starter dungeon.
❦
Faydwer
8 zonesElves, dwarves, gnomes. A continent of treetop cities and granite halls, with the dungeon that put Crushbone on the map a short walk from the boat.
❦ClassicLvl 1 – 15
Greater Faydark
Kelethin overhead. Crushbone a jog away. The canonical early-game forest.
❦ClassicLvl 8 – 25
Crushbone
Orc keep with named-mob farm loops. The server takes its name from this dungeon.
❦ClassicLvl 20 – 35
Unrest
The haunted estate. Full dungeon with its own economy of camps.
❦ClassicLvl 1 – 15
Butcherblock Mountains
Boat dock to Ocean of Tears. Dwarves, aviaks, undead mines.
❦ClassicLvl 30 – 50
Mistmoore Castle
Vampire keep. Everyone needs to go back for a piece of something at some point.
❦ClassicLvl 1 – 15
Steamfont Mountains
Minotaur canyon, clockwork menagerie, and the gnome city below.
❦ClassicLvl 1 – 10
Kaladim
Dwarven capital. Banks, trainers, and one of the best backdrops in the game.
❦ClassicLvl 8 – 25
Lesser Faydark
Bixies and brownies. A quieter cousin to Greater Fay.
◈
Odus
6 zonesThe smallest continent with the strangest mix. Erudin glass and Paineel obsidian, then a whole second landmass of catmen and tigers most people miss.
◈ClassicLvl 1 – 15
Toxxulia Forest
Erudite starter forest. Kobolds, lizards, a path to Kerra Island.
◈ClassicLvl 35 – 55
The Hole
Paineel's ruin. Tight camps, a teleporter at the bottom, very Crushbone.
◈ClassicLvl 10 – 35
Stonebrunt Mountains
Half a dozen camps, a hermit, and the approach to the Warrens.
◈ClassicLvl 10 – 30
The Warrens
Kobold dungeon below Stonebrunt. Patient XP for the right group.
◈ClassicLvl 25 – 65
Paineel
Heretic city. Cleric and necromancer trainers, a hub to the Hole.
◈ClassicLvl 1 – 10
Erudin
Sparkling white-stone city-state. Wizard-school start zone.
✧
Kunark
8 zonesThe second continent. Iksar city-states, jungle, and the dungeons that drew the line between old-EQ grinding and mid-EQ planning.
✧KunarkLvl 1 – 15
Field of Bone
Iksar starting field. Burynais, starving iksars, and the first glimpse of the continent.
✧KunarkLvl 15 – 35
Lake of Ill Omen
Wide open, orc-camp driven. Start of the mid-game proper.
✧KunarkLvl 35 – 55
Karnor's Castle
Entryway sarnak, inner camps, an XP rate that's still legendary.
✧KunarkLvl 45 – 60
Old Sebilis
The temple. Disco, frogs, trak-teeth quest faction — peak Kunark group content.
✧KunarkLvl 45 – 60
Chardok
Sarnak royal palace. Five-group camps and a raid target at the end.
✧KunarkLvl 60+
Veeshan's Peak
End-game raid zone. Four dragons behind a 6-key flag quest.
✧KunarkLvl 20 – 45
The Overthere
Plains with giant forts and the drolvargs. Every group needs buffs here.
✧KunarkLvl 35 – 55
Dreadlands
Wyvern, dragons, and the approach to Karnor's and Skyfire.
❄
Velious
8 zonesIce and dragons. Three factions, a continent of carved granite and tundra, and the raid tier that most people will tell you is EQ at its best.
❄VeliousLvl 30 – 55
Great Divide
Coldain camps, Ulthork shore, the first taste of the continent.
❄VeliousLvl 40 – 60
Eastern Wastes
Icy plains with mammoth herds and the Dain's fortress.
❄VeliousLvl 45 – 65
Kael Drakkel
Giant city. A raid zone with group camps in the outer rooms.
❄VeliousLvl 50 – 65
Skyshrine
The Claws of Veeshan capital. Faction hell, loot heaven.
❄VeliousLvl 60+
Temple of Veeshan
The flagship raid zone of the era. Dozens of dragons, a thousand AEs.
❄VeliousLvl 40 – 60
Velketor's Labyrinth
Spiders, golems, and a wizard at the end. Dense group content.
❄VeliousLvl 60+
Sleeper's Tomb
Four warders guarding a dragon that was never meant to wake.
❄VeliousLvl 55 – 65
Plane of Mischief
Fae-ring event. Loot every caster wants, behind a puzzle.
☽
Luclin
8 zonesThe moon. The Nexus spokes to everywhere, the Bazaar becomes the economy, and AAs arrive. Old models stay on by default on Crushbone.
☽LuclinLvl Any
Shadow Haven
Hub city. Bank, trainers, a way into the bazaar and Nexus.
☽LuclinLvl Any
The Nexus
Translocator hub. Portals to Antonica, Faydwer, Odus, Velious.
☽LuclinLvl 10 – 30
Paludal Caverns
Shroomy mushroom caves. The level-teens XP machine of the moon.
☽LuclinLvl 30 – 45
Dawnshroud Peaks
Open peaks, recondite camps. Quiet zone, steady XP.
☽LuclinLvl 45 – 60
Maiden's Eye
Shissar-patrolled plateau. A zone with a mood.
☽LuclinLvl 55 – 65
Ssraeshza Temple
Shissar temple. Group and raid content on top of each other.
☽LuclinLvl 55 – 65
Akheva Ruins
Ancient ruins, shadow constructs, vampire-matriarch raid at the bottom.
☽LuclinLvl 60+
Vex Thal
Key-flagged raid zone. Aten Ha Ra, Diaku, Thall Xundraux. A long night.
✦
The Planes
11 zonesWhere the world stops. Plane of Knowledge is the server's living room. Flagging through Elements to Time is the last arc Crushbone will ever ship.
✦PoPLvl Any
Plane of Knowledge
The hub. Books to every city, trainers for every class, an economy that never sleeps.
✦PoPLvl Any
Plane of Tranquility
Zone-stone city. Portals to every other plane. The world's living courtyard.
✦PoPLvl 45 – 60
Plane of Justice
Crime-and-punishment dungeon. A flag on the way to Time.
✦PoPLvl 45 – 60
Plane of Innovation
Clockwork factory floor. Steady group content with raid bosses.
✦PoPLvl 55 – 65
Plane of Valor
Warrior's plane. Open arenas, giant camps, a quality mid-tier raid zone.
✦PoPLvl 60 – 65
Plane of Storms
Storm giants and rain. Flag gate to Air and Fire.
✦PoPLvl 60 – 65
Plane of Fire
Elemental plane. Fennin Ro at the end — a flag to Time.
✦PoPLvl 60 – 65
Plane of Water
Elemental plane. Coirnav behind the Reef — a flag to Time.
✦PoPLvl 60 – 65
Plane of Earth
Elemental plane. Rathe Council event. The council is the challenge.
✦PoPLvl 60 – 65
Plane of Air
Elemental plane. Xegony. Cliff and tower layout nobody forgets.
✦PoPLvl 65
Plane of Time
Five phases. The capstone. The last raid the era ever ships.
Missing a zone you expected? The list is curated by design — the canon-but-rarely-played corners are still in the world, just not featured here. Ask in Discord and we'll queue it for the next pass.
See the era progression →