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Crushbone
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Warrior

The wall. Everything else is optional.

The main-tank in every raid tier Crushbone ships. Warriors hold the aggro bar up with discipline, defensive skills, and a weapon swing that hurts. Low utility, maximum durability.


Races

HumanBarbarianEruditeWood ElfHigh ElfDark ElfHalf ElfDwarfTrollOgreHalflingGnomeIksarVah Shir
Strengths
  • ·Highest HP pool in the game
  • ·Defensive discs (Defensive, Evasive, Stonestance)
  • ·Every weapon, every armor
Weaknesses
  • ·No spells; limited aggro without Taunt-weapons
  • ·Downtime-heavy without a healer nearby

Key abilities by level

1
Taunt
The aggro verb. Works. Use it.
12
Kick
A second aggro ping. Never off cooldown in groups.
30
Defensive Discipline
Reduces incoming damage. A raid-tanking staple.
51
Stonestance
Short-duration invulnerability window. Opens for big-swing bosses.
59
Resolute
Break-mez discipline. Always in the muscle memory by PoP.

Gearing by era

Classic
Fine Steel weapons; Cloth Cap, Crushbone armor drops; Polished Granite Tomahawk.
Kunark
Full Cabilis Jade/Cobalt sets via faction/quest; Epic 1.0 fabled for off-hand.
Velious
Kael or ToV class armor; faction-awarded 2H weapons from Kael giants.
PoP
Time/Elemental class armor; Primal weapons from Time.

Spell lists by level are a large piece of research and will roll in per-class as they're compiled. For the moment the abilities table above carries the signal.

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