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Crushbone

Classes

Enchanter

Crowd-control caster — mez, charm, rune, haste. The other "required" class.

Enchanters are the crowd-control class. They mez (AE and single-target), charm (temporarily turn enemies into pets), rune (shield allies from damage), and cast the best melee haste and mana-regen buffs in the game. In dungeon groups, an Enchanter is as necessary as a Cleric.

Role

The Enchanter is CC + buff + debuff. Every pull with two or more mobs wants a mez. Every melee in the group wants Haste. Every caster wants Breeze / Clarity. Every fight against a dangerous caster mob wants Tashan's debuff. The Enchanter does all of it.

Key abilities

  • Mez lines — single-target (Mesmerize), AE (Suffocating Sphere), long-duration sleep.
  • Charm — take a mob as a pet. Powerful and risky — charm breaks kill Enchanters regularly.
  • Rune lines — absorb damage shield.
  • Haste lines — melee attack speed buffs. Swift like the Wind, Aanya's Quickening.
  • Clarity lines — mana regen for casters. The reason every caster likes Enchanters.
  • Tashan line — magic resist debuff.
  • Illusion — racial disguise. Cosmetic but faction-useful in certain zones.

Primary weapon paths

Enchanters use 1h magic staves and robes. Enchanter epic 1.0 is Staff of the Serpent.

Group fit

Required for dungeon groups that pull multi-mob pulls. Required for raids that need ramp-up CC. Enchanters who leave a group leave it dead within 10 minutes.

Solo

Strong, unusual. Enchanter solo via charm-kite — charm a mob, use it as a tank and DPS pet, kill other mobs while it fights, charm next mob. Charm breaks are dangerous. Experienced Enchanters become rich on Charm soloing because named drops still bind to the charming Enchanter.

Leveling path summary

  • 1–15: Newbie yard. Learn mez.
  • 15–30: Befallen, Upper Guk, Najena. Mez-chain a 3-mob pull.
  • 30–45: Sol B, Mistmoore, Lower Guk. Charm-solo starts viable.
  • 45–60: Chardok (Royals camp), KC, Seb. Charm every mob in range.
  • 60–65: PoP. Every raid wants your Clarity. You won't sit.

Play note

The Dark Elf Enchanter is the iconic build (int + illusion race-flexibility). High Elf Enchanter is a close second. Erudite Enchanter has the highest int ceiling. Avoid rolling Enchanter if you don't enjoy decision-making under time pressure — charm breaks kill slow reactors.

Patron deity

See Class-Deity Alignment Map.

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