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Crushbone

Races

Wood Elf

Treetop rangers and druids of Greater Faydark — small, sharp, hidden.

Wood Elves are the forest branch of the elven line. They kept close to Tunare and closer to the trees, built the tree-city of Kelethin without nails, and trained the first rangers on Norrath. A Wood Elf on foot in a forest is already halfway invisible.

At a glance

Field Value
Starting city Kelethin
Continent Faydwer
Size Small
Vision Infravision
Innate Forage (free skill), high dexterity

Available classes

Bard, Druid, Ranger, Rogue, Warrior.

Wood Elves are the canonical Ranger race. A Druid from Kelethin is a common sight; a Warrior from Kelethin is not.

City of origin

Kelethin is built in the canopy of Greater Faydark. Platforms, walkways, and lifts — no stone, no mortar. The city is beautiful and also the single easiest place to fall to your death on Norrath. Lore-enforced: if you miss a step off a platform, gravity enforces it.

Kelethin opens onto Greater Faydark (bind point), which in turn connects to Lesser Faydark (south), Butcherblock (west), Steamfont (north), and the Crushbone entrance (northeast of the main city).

Lore notes

Wood Elves share ancestors with High Elves but chose to stay in the forest when the Felwithe branch split off to build a stone city. The two lines are politely cool — not hostile, not warm. Wood Elves consider High Elves overdressed; High Elves consider Wood Elves underdressed. Both are right.

Play note

The Wood Elf Forage innate is one of the most quietly useful racial traits in the game — free food and water on any map with plant life, and occasional rare finds. Keep it trained even if you never plan to tradeskill.