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Guides

Tradeskill Strategy

Which tradeskill to start, when, and how to sustain the grind economically.

Every EverQuest character eventually thinks about tradeskills. Some will rush one to 300; most will skill up one or two to the 100-150 range. This guide covers the economic and practical considerations.

Start a tradeskill if

  • You have a stable city to operate from (Kaladim for smithing, Rivervale for baking, Ak'Anon for tinkering/research).
  • You can afford 100-500 plat in ingredients before you break even.
  • You plan to play your character for months, not weeks.

Don't start a tradeskill if

  • You're still leveling fast (below 30). Level first, skill later.
  • You plan to quit in a month. Tradeskills take time.

Recommended first tradeskills

  • Baking — cheap, useful for feasts and Coldain Shawl.
  • Fishing — supplements baking, zero cost.
  • Blacksmithing — for Warriors and Paladins who want to equip themselves.
  • Research — for caster classes (Necro/Wiz/Mage/Enc only).

Skills to avoid as first tradeskill

  • Tinkering — expensive per combine, Gnome-only, very slow to skill.
  • Jewelcraft — high material cost, low early return.

Economic strategy

  • Sell to other players, not vendors. The Bazaar is your outlet.
  • Buy ingredients in bulk when prices dip.
  • Keep your skill above the recipe's trivial — sub-trivial combines yield nothing.

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