Server Info
Crushbone Custom Rules
The two server-wide changes that make Crushbone different from Classic EverQuest, P99, or TAKP — any race can roll any class, and any character can follow any deity.
Crushbone diverges from canonical EverQuest in two specific ways. Every player should read this page before rolling a character, because the consequences for build planning are significant.
Spell mechanics are canonical on Crushbone. Each class casts the spells its canonical list allows, and the simultaneous-memorization cap is standard. The custom rules affect who you can roll and who you can worship, not what spells you get.
1. Any class, any race
There are no racial class locks on Crushbone.
A canonical EverQuest server would prevent an Ogre from rolling Paladin, a High Elf from rolling Necromancer, or a Troll from rolling Druid. On Crushbone, every race can roll every class.
The per-race pages on this wiki still list the canonical class availability as historical and aesthetic context — an Ogre Paladin is mechanically playable on Crushbone but remains lore-novel, and you should know the lore your character is breaking. But the engine does not prevent the roll.
2. Any deity
Your deity is your choice regardless of race or class combination.
A Troll can worship Tunare. A High Elf can follow Cazic-Thule. A Paladin can serve Innoruuk. Crushbone's priesthoods are broad enough to cover every alignment from every direction. Your deity affects personal faction bonuses and certain quest interactions but does not lock out character creation.
What this means for building your character
Choose your class wisely. Race and deity are flexible; the class is not. A Warrior will always be a Warrior. The class determines:
- Base HP / mana / endurance pools
- Primary skills and AA lines
- Weapon and armor options
- Spells available (canonical class spell lists apply)
- Role identity at raid size
Because race and deity are flexible, players end up specializing through the AA (Alternate Advancement) system. Two Wizards have access to the same spells; two Paladins share the Paladin spell book. What differs is the race they're stacked on (innate stats, racial abilities like regen or frontal stun immunity) and the AA path they spec into at 51+.
In practice this means:
- Pick a class because you want to play that role for the long haul, not because the race/deity combo is the only legal path.
- Plan your AA path early. The specialization that distinguishes a 65 Paladin from another 65 Paladin is in AA choices.
- Take advantage of deity freedom for flavor, not for min-maxing — no deity gives a game-breaking advantage on Crushbone's tuning.
- Unusual race-class combos are where Crushbone identity lives. Ogre Shaman in plate. Troll Cleric of Marr. Dark Elf Paladin. Gnome Necromancer. These characters are mechanically valid, distinctive server-wide, and build their identity from race innates + class AA stacking.
What is NOT custom
- Spell memorization: canonical 8-slot cap. Plan your spell bar.
- Class spell lists: canonical. A Cleric can't cast Harm Touch. A Warrior can't cast Mez.
- Faction system: canonical. A Troll Paladin is playable; getting Marr-faction to Amiably so you can train is still the same grind as on any other server.
- Class roles: canonical. Clerics heal, Warriors tank, Rogues backstab, Enchanters mez.
- Starting stats: canonical-with-narrow-exceptions. Races keep their EQ starting stat profiles — Ogres are beefy, Trolls regen, Half Elves are balanced. Crushbone has nudged only a small handful of truly-broken off-canon combos into the playable-with-25-bonus range; see the Character Creation guide for details and the Changelog for which combos were adjusted.
Related
- Character Creation — how the 25 bonus points work, and the few off-canon combos we've nudged.
- Classes — the class list. Still the most important choice.
- Races — what each race looks like, starts, and gets natively (stats, infravision, regen, etc.).
- Class-Deity Alignment Map — canonical patron pairings; useful as reference even though not enforced.
- Faction for Custom Combos — how to handle the faction grind when you roll off-canon.
- ZEM — Zone Experience Modifier — how zone-level XP tuning works on Crushbone.
- Server Rules — the conduct rules. Unrelated to the mechanical rules on this page.
