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epics

Warrior Epic 1.0 — Swiftwind + Innoruuk's Curse

The Warrior's dual-wield pair. Cross-continental quest chain, multiple raid kills.

The Warrior Epic 1.0 rewards two 1-handed weapons meant to be dual-wielded: Swiftwind and Innoruuk's Curse. The chain is one of the more combat-heavy Epics — multiple raid-scale kills required.

Reward

  • Swiftwind — 1-handed slashing with Warrior-signature proc.
  • Innoruuk's Curse (Warrior variant) — 1-handed slashing counterpart.
  • Together: dual-wield kit with synergized procs.

Chain shape (approximate)

  1. Starting turn-in — accept the quest from a Warrior trainer in your home city or a major Marr temple (Freeport or Qeynos).
  2. Faction and collection phase — gather components from Classic and Kunark zones. Several components are pickpocketed or dropped by specific named. Expect a mix of Classic (Befallen, Mistmoore, Kithicor) and Kunark dungeon work.
  3. Raid step 1 — kill a named raid-tier target in a Kunark dungeon. Typically requires a full group + raid-level supports.
  4. Raid step 2 — Velious step. Components drop from Temple of Veeshan patrols or Kael Drakkel giants.
  5. Assembly combine — bring all components to a specific forge (canonical lore: the Forge of the Warrior).
  6. Final turn-in — receive the completed pair.

Why this chain is challenging

  • Multiple raid kills — some steps cannot be soloed or duoed at-level.
  • Faction gates — certain NPCs require standing to approach.
  • Time commitment — weeks of guild coordination is typical.

Custom race-class note

If you're a Warrior from a race with hostile faction to the quest-starting NPC (Dark Elf Warrior, Iksar Warrior attempting Marr chain), plan faction grinding first. See Faction for Custom Combos.

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