epics
Warrior Epic 1.0 — Swiftwind + Innoruuk's Curse
The Warrior's dual-wield pair. Cross-continental quest chain, multiple raid kills.
The Warrior Epic 1.0 rewards two 1-handed weapons meant to be dual-wielded: Swiftwind and Innoruuk's Curse. The chain is one of the more combat-heavy Epics — multiple raid-scale kills required.
Reward
- Swiftwind — 1-handed slashing with Warrior-signature proc.
- Innoruuk's Curse (Warrior variant) — 1-handed slashing counterpart.
- Together: dual-wield kit with synergized procs.
Chain shape (approximate)
- Starting turn-in — accept the quest from a Warrior trainer in your home city or a major Marr temple (Freeport or Qeynos).
- Faction and collection phase — gather components from Classic and Kunark zones. Several components are pickpocketed or dropped by specific named. Expect a mix of Classic (Befallen, Mistmoore, Kithicor) and Kunark dungeon work.
- Raid step 1 — kill a named raid-tier target in a Kunark dungeon. Typically requires a full group + raid-level supports.
- Raid step 2 — Velious step. Components drop from Temple of Veeshan patrols or Kael Drakkel giants.
- Assembly combine — bring all components to a specific forge (canonical lore: the Forge of the Warrior).
- Final turn-in — receive the completed pair.
Why this chain is challenging
- Multiple raid kills — some steps cannot be soloed or duoed at-level.
- Faction gates — certain NPCs require standing to approach.
- Time commitment — weeks of guild coordination is typical.
Custom race-class note
If you're a Warrior from a race with hostile faction to the quest-starting NPC (Dark Elf Warrior, Iksar Warrior attempting Marr chain), plan faction grinding first. See Faction for Custom Combos.
