Factions
Factions of Norrath
The standing systems of Norrath — who likes you, who hates you, and how to change it.
Faction is EverQuest's reputation system. Every NPC belongs to one or more factions; every action (killing, quest turn-in) shifts your standing with those factions. Your standing with a faction determines whether NPCs talk to you, trade with you, or try to kill you.
Standing levels
| Level | Label | Typical behavior |
|---|---|---|
| Ally | The best possible standing | Maximum quest access, sometimes unique rewards |
| Warmly | High trust | Most quests available |
| Kindly | Friendly | Standard interactions |
| Amiably | Neutral-positive | Trade, most quests |
| Indifferent | Neutral | Will talk, won't help |
| Apprehensive | Slight hostility | Limited interactions |
| Dubious | Open hostility | Won't talk, will attack |
| Threatening | Hostile | Attack on sight |
| Scowling | Max hostility | Kill-on-sight from the entire faction |
Major factions
- Crushbone Orcs — the orc faction of Crushbone Keep
- Knights of Truth — good Marr-aligned paladins (Freeport, Qeynos)
- Knights of Thunder — Mithaniel Marr temple of Qeynos
- Temple of Life — Rodcet Nife clerics of Qeynos
- Coalition of Tradesfolk — merchants of Antonica
- Dark Bargainers — thieves' guild of Antonica
- Indigo Brotherhood — Dark Elf secret society
- Freeport Militia — city watch of Freeport
- Bloodsabers — Innoruuk-aligned evil cultists
- Coldain — the ice dwarves of Velious
- Claws of Veeshan — dragon allegiance of Velious
How to grind faction
- Kill the faction's enemies. Killing Crushbone orcs raises Faydark's Champions faction.
- Complete faction-specific quests. Most faction quests give +faction as the reward.
- Avoid killing the faction's allies. Faction hits cascade — killing a Freeport guard hurts your Coalition of Tradesfolk standing too.
On Crushbone
Factions work canonically. No faction system rewrites. The only Crushbone-specific faction is the (banked) Keepers of the Way — see Keepers.
