epics
Ranger Epic 1.0 — Earthcaller
The Ranger's iconic bow. Cross-continent chain culminating in a raid-level dragon kill.
The Ranger Epic 1.0 rewards Earthcaller — a bow with signature nature-themed proc. The chain famously spans outdoor zones and culminates in a raid-level dragon kill.
Reward
- Earthcaller — Ranged bow.
- On-hit: Nature proc (damage + minor DoT).
- +DEX / +STA.
Chain shape (approximate)
- Starting turn-in — Ranger trainer in Kelethin (Tunarean Court) or Surefall Glade.
- Outdoor component phase — forage-and-kill across Karanas, Nektulos, Butcherblock. Some steps involve rare outdoor named.
- Kunark component — named kill in Field of Bone or Warslik's Wood.
- Velious outdoor step — kill a specific named in Eastern Wastes or Great Divide.
- Raid dragon step — kill a named dragon-aspect. Usually coordinated with a guild raid in Temple of Veeshan or equivalent.
- Final combine — Tunare-aligned grove.
Why this chain matters
Earthcaller defines endgame Ranger bow-DPS in the Classic-Kunark era. Combined with Endless Quiver AA (PoP era), the bow is sustained raid-level DPS.
Custom race-class note
Ranger is restricted in canonical EQ to Wood Elf / Half Elf / Human / Halfling. On Crushbone any race can roll — but Kelethin / Surefall faction is required for the starting turn-in. Good-race Rangers are mostly fine; Dark Elf and Troll Rangers need serious faction work.
