Zones
Freeport
The chaotic neutral port city of eastern Antonica. Three zones — North, East, and West. Militia, thieves' guild, Academy.
Freeport is the large port city on the east coast of Antonica, split into three zones: North Freeport (militia, Knights of Truth, Temple of Marr), East Freeport (docks, tradeskill quarter, Coalition of Tradesfolk), West Freeport (commerce, Academy of Arcane Sciences, gate to Commonlands).
At a glance
| Field | Value |
|---|---|
| Level range | 1–15 |
| Continent | Antonica |
| Era | Classic |
| Connections | East Commonlands, West Commonlands, Freeport Sewers |
| Bind allowed | Yes |
Starting location for
- Humans (neutral alignment)
- Half Elves (Freeport parentage)
- Erudites en route to Odus via boat
Key NPCs
- Sir Lucan D'Lere — Freeport Militia leader. Dangerous if hostile.
- Class trainers — every class, scattered across the three zones. Necromancers and Shadow Knights train in West Freeport.
- Boat to Butcherblock / Ocean of Tears — East Freeport docks.
- PoK stone — in West Freeport near the Academy.
Factions
- Freeport Militia — watches the city. Hostile to obvious threats.
- Knights of Truth — temple and paladin order
- Coalition of Tradesfolk — merchants
- Dismal Rage — Cazic-Thule priesthood (evil). Small hidden base. Hostile to good players.
- Ashen Order — the monk guild. Neutral.
- Priests of Marr — good cleric order.
Freeport is tolerant of more races than Qeynos — Dark Elves who keep their head down can walk some streets, but guards will attack Trolls, Ogres, and provoked Iksar.
