Getting Started
Leveling 35–50
Mid-game. Karnor's, Lower Guk, Sol B, Mistmoore inner, and the start of raid-adjacent content.
35-50 is mid-game. Groups are harder to find because many classes start soloing (Druid quad-kiting, Necromancer DoT-rot, Shaman camp-grinding), but the reward for finding a good group is high: serious loot and the last major level jump before 50+ raid content.
Levels 35–40
- Mistmoore (inner) — deep castle named.
- Lower Guk — the canonical 35-45 dungeon.
- Sol B caves — drake camps.
- Crystal Caverns — Velious chill.
Levels 40–45
- Lower Guk (deeper camps) — Ghoul Lord camp, Frog King camp.
- Sol B interior — high-level kobolds, named drakes.
- Kaesora — Kunark undead iksar library.
- Chardok (outer) — sarnak entry.
Levels 45–50
- Karnor's Castle — the canonical 45-55 dungeon.
- Chardok (inner) — sarnak royals zone.
- Sebilis (upper rooms) — if you can get a spot.
- Howling Stones — Kunark-era high-level dungeon.
Class turning points at 50
- Cleric — Complete Heal at 39 reshapes your raid role. At 50 the CH rotation arrives.
- Shaman — Slow lands.
- Druid — Solo top class here.
- Necromancer — Top solo class.
- Enchanter — Clarity line lands. You will be drafted.
- Wizard — Ice Comet nukes carry raids.
Raid-adjacent content
Starting around 45-48, the server's raid scene will offer spots on lower-tier raids — Plane of Hate entry groups, Nagafen warm-up pulls, etc. These are XP and gear opportunities, but they require coordination. Find a guild or at least a raid-active Discord group.
