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Crushbone

tradeskills

Blacksmithing

The canonical tradeskill. Plate armor, weapons, racial-specific patterns. Forge required.

Blacksmithing is the canonical tradeskill of EverQuest — forge-based metalwork that produces plate armor, weapons, and racial-pattern crafted items. Kaladim's forge is the most popular training site; Freeport and Qeynos both have forges; class-specific racial forges exist in most home cities.

Basics

  • Container: forge (found in most cities).
  • Ingredient sources: ore (mined or purchased), water flasks, specific patterns (quest-drop or vendor).
  • Ceiling: 200 by default; master trainers in Kaladim and Kunark raise to 250+.

Leveling path

  • 1-50: basic weapons (rusty short sword, small sewing kit, rusty battle axe). Vendor ingredients.
  • 50-100: banded armor, non-magical plate. Pattern drops start being worthwhile.
  • 100-150: rare pattern drops, racial crafted armor (e.g. Crushbone Keep orc-pattern breastplate).
  • 150-200: named pattern drops, class-specific crafted armor. Kunark enter era.
  • 200+: master training. Velious armor, imbued weapons.

Famous recipes

  • Fine Steel weapon line — the default mid-game melee weapon suite.
  • Crushbone Pattern plates — dropped in Crushbone, assembled to pattern tops-of-mid-game armor for good races.
  • Velious crafted (Coldain, Indicolite) — premier endgame crafted armor requiring Velious faction access.

Tips

  • Find a forge near your bind point. Running between a distant forge and ingredient merchants is the primary time sink.
  • Stock ingredients in bulk. A 10-combine attempt batch is typical.
  • Watch for merchant price cycles. Ore prices fluctuate based on player demand.

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