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Crushbone

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Credits and Attribution

Who we learned from, whose guides we cloned, whose wikis we cribbed — and what we did differently.

The Crushbone Wiki stands on 25 years of EverQuest community writing. This page credits the primary sources we consulted, referenced, or drew structural inspiration from — and acknowledges where our content is original Crushbone-specific vs. synthesized from prior work.

Primary references

Project 1999 Wiki

The definitive Classic-era EverQuest reference. Zone layouts, named spawn lists, quest walkthroughs, class mechanics pre-Luclin. A large portion of our Classic zone content — level ranges, named bosses, connection graphs — follows the structural patterns P99 established.

The Al'Kabor Project Wiki (TAKP)

Covers the same Classic-through-PoP era Crushbone is locked to, but on a different client. TAKP's documentation of PoP flagging, Epic 1.0 chains, and the server-culture conventions informed our getting-started and etiquette guides.

Allakhazam

The long-running EverQuest item and quest database. Item stats, quest steps, and drop sources are commonly cross-referenced against Allakhazam's entries.

EQ Magelo

Item and NPC database. The canonical source for item stat blocks, though less complete on narrative context.

Software lineage (for server operations, not wiki content)

EQEmu Team

The server emulator Crushbone runs on. Without EQEmu, no private EverQuest server exists. The EQEmu community has maintained the engine, database schema, and tooling for over two decades.

solar984 / eqclientmod-rof2

The winmm.dll proxy framework for RoF2. The foundation of CBZ (Crushbone Zeal), our own client-side QoL mod. Unlicense (public domain).

CoastalRedwood / Zeal

The TAKP-client QoL mod that inspired CBZ's name and philosophy. Zeal targets the TAKP client; CBZ targets RoF2. Zeal is MIT-licensed. We do not reuse Zeal source, but CBZ's design intent explicitly credits Zeal.

MacroQuest / eqlib

The community-maintained RoF2 struct library. Vendored as a submodule in CBZ (but not used for cheating functionality — CBZ does not implement MacroQuest-style automation). GPL-2.0.

Game IP

Daybreak Game Company / Darkpaw Games / Sony Online Entertainment / Verant

The original developers of EverQuest (1999 launch). All lore, race names, class names, zone names, item names, NPC names, and game mechanics are their IP. Crushbone operates as a private server under the principles that apply to long-running EverQuest emulator community projects.

Original content

The following content originated on Crushbone and is not synthesized from prior wiki work:

  • Crushbone Custom Rules — any race × any class × any deity, with AA-driven specialization emphasized as the build differentiator. Our design choice, not inherited.
  • ZEM Table — live values pulled from our own production database.
  • Crushbone GM Guild and Rusty — server-specific lore.
  • Keepers of the Way — 16-NPC neutral order, designed and written by Rusty.
  • Cogsworth — our Discord bot with an original voice.
  • CBZ — our own open-source client mod, built on solar984's framework with explicit attribution.
  • Server History and Origin — Crushbone's founding decisions and milestones.
  • ZEM Rotation Design — RNG-driven rotation concept originated in our admin-dash design notes.

A note on accuracy

EverQuest content is in motion. Canonical Classic mechanics, P99/TAKP server-specific implementations, and Crushbone's custom tuning sometimes diverge. Where specific numeric values appear in this wiki (stats, drop rates, spawn timers), treat them as indicative rather than authoritative — the live database is the source of truth on Crushbone. Mechanic descriptions (what a spell does, how CH chains work, etc.) follow the canonical EverQuest community understanding and should be accurate across implementations.

Corrections

If you see content that was directly copied from another source without adequate paraphrasing or original synthesis, let us know in Discord #wiki or contact Rusty directly. We aim to credit generously and steal conceptually, not textually.

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