Guides
AA — Alternate Advancement
The post-50 leveling system. How to earn AA, how to spend it, and how it defines your build.
Alternate Advancement (AA) is EverQuest's post-level-cap progression system. Starting at level 51, you can divert a percentage of your XP into AA points and spend those points on class-specific ability upgrades.
On Crushbone, AA matters more than on canonical servers because class locks are off and spell-mem is unlimited — build differentiation happens primarily through AA spend.
How to earn AA
- Toggle AA XP slider. In-game, you can set a percentage (0% to 100%) of incoming XP to divert to AA instead of levels. Set it above 0 once you're level 51+.
- Kill mobs. Any XP-worthy mob contributes. Mobs of your level or higher give more AA XP per kill.
- Research and quest bonuses. Specific quests grant AA XP bonuses.
How to spend AA
Open your Alternate Advancement window (EQ menus). Points are spent on:
- General — passive boosts (health regen, mana regen, stat caps).
- Archetype — caster / melee / priest baseline upgrades.
- Class — your class's specific line (Warrior defensive, Druid nature, etc.).
- Race — race-specific (Ogre innate, Iksar regen upgrade, etc.).
Each tier costs progressively more AA. Early tiers are cheap (1-3 AA per rank); later tiers can cost 15+ per rank.
How AA shapes your build
Two characters of the same class with different AA spend play differently:
- Warrior A spends into Defensive: better tanking, higher mitigation.
- Warrior B spends into Offensive: better DPS, more discipline damage.
Neither is wrong. The right AA path depends on your role intent.
Common AA priorities by class
- Tanks: Combat Stability, Combat Agility (mitigation)
- Healers: Mnemonic Retention (mana), Divine Stun (cleric)
- Casters: Mental Clarity, Quicken, Combat Casting (cast while hit)
- Melee: Ambidexterity (dual-wield), Weapon Affinity (proc chance)
Play note
Spend AA early. Sitting on 30+ unspent AA points is a wasted advantage. As soon as you can afford a tier, spend it — you'll feel the difference.
