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Crushbone

Guides

Class Pairings

The duo combinations that define EverQuest's soloing and grouping metas.

EverQuest's class design rewards certain two-character combinations extraordinarily well. These class pairings are the duo combos that make both characters more effective than either would be alone.

Classic duo pairings

Cleric + Warrior

The reference duo. Cleric keeps Warrior alive through sustained tanking. Slow by solo standards but rock-solid for group leveling.

Enchanter + Necromancer

Charm pair. Enchanter charms mobs; Necromancer DoTs everything else. Dominates Chardok Royals and similar charm-friendly zones.

Druid + Druid

Two Druids can quad-kite anything outdoor. Higher yield than one Druid; survives the occasional bad pull better.

Shaman + Warrior

Shaman Canni Dance + Warrior tanking. One of the cheapest sustainable duos for dungeon camps.

Mage + Mage

Pet duo. Two Magicians each with a pet = four-entity army. Effective through 55+.

Cleric + Necromancer

Cleric full-heals Necromancer at key moments; Necromancer lifetaps off mobs to sustain mana. Weird combo, deeply effective once learned.

PoP-era refinements

With AA specialization, pairings evolve. A Cleric-specced Paladin plus an Enchanter plus an SK can three-box content that used to require five.

On Crushbone

With custom rules unlocking race-class and deity freedom, some unusual pairings become viable — e.g., a Troll Paladin + Troll Cleric duo, impossible on canonical servers. Experiment.

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