Zones
Plane of Time
The endgame of Planes of Power and of Crushbone's era. Seven-phase raid culminating in Quarm, the dragon-god of time.
Plane of Time (PoTime) is the endgame plane of Planes of Power — and on Crushbone, the endgame of the entire server. A seven-phase timed raid encounter. Each phase gates the next. The final encounter is Quarm, Lord of Time, a dragon-god who embodies the flow of time itself.
Beating PoTime on Crushbone is the server's top raid accomplishment.
At a glance
| Field | Value |
|---|---|
| Level range | 65 raid |
| Continent | Planes of Power |
| Era | Planes of Power |
| Connections | Plane of Tranquility (flag-gated) |
| Bind allowed | No |
Access (flagging)
PoTime is flag-gated. The full PoP flagging chain must be complete:
- Plane of Justice + Disease + Innovation + Nightmares flags.
- Plane of Valor + Bastion of Thunder + Plane of Storms flags.
- Halls of Honor + Plane of Fire + Plane of Water + Plane of Air + Plane of Earth (A&B) flags.
- Plane of Torment flag.
See PoP Flagging for the full chain.
The seven phases
Phase 1 — The Gauntlet
Miniature bosses and training patrols. Gear check; warm-up. A well-geared raid force of 40+ passes in under 20 minutes.
Phase 2 — The Elemental Court
Elemental bosses representing fire, water, air, earth. Multiple simultaneous engagements; the raid splits into groups.
Phase 3 — The Stormbreakers
Stronger elementals and mini-named tied to weather and storms. DPS check intensifies; mana management critical.
Phase 4 — Lord of the Plane
A named patrol boss (canonical: Phinigel Autropos, Fennin Ro's aspect, or similar). Single raid-boss fight with class-specific drops.
Phase 5 — Named Patrol Cluster
Multiple named bosses patrolling simultaneously. The raid must coordinate split pulls. This phase filters weak raids.
Phase 6 — The Triumvirate
Three named bosses fought simultaneously. The defining DPS-race of PoTime — all three must die within a timing window.
Phase 7 — Quarm
Quarm, Lord of Time. Dragon-god. Full-raid fight with multiple mechanics — time-rewind, adds, tank-swap requirement, unique loot. The end of era content.
Why PoTime matters
PoTime is the finish line of Crushbone's era. There is no official content beyond it (Omens of War and later are not active). Guilds who clear PoTime have:
- Proven full raid-composition excellence.
- Earned top-tier gear (raid drops include class-specific best-in-era).
- Completed the server's defining raid achievement.
After PoTime, guilds often focus on:
- Alt-leveling and helping members catch up.
- Social play and world events.
- Keepers of the Way-style RP.
- Server event coordination.
Loot
PoTime drops class-specific raid gear — the best gear available in the era. Armor, weapons, neck/finger slot items. Most raids distribute via DKP or loot council.
Pull mechanics
Each phase has specific pull timing. Some phases require simultaneous pulls (e.g., the Triumvirate). Most raid guilds pre-plan engagement order via voice coordination.
Getting there
PoK → PoTranquility → Plane of Time (if flagged). Character-bound flag required to zone in.
