BETAServer is in pre-launch beta · official launch date TBAWhat this means →
Crushbone

Guides

Raid Basics

What a raid is, how they're organized on Crushbone, and what to expect your first time.

A raid is a coordinated multi-group encounter — typically 18 to 54 players — against boss-tier content that a single group cannot beat. On Crushbone, raids are the endgame.

Raid shape

A canonical EverQuest raid force has:

  • 2-4 Clerics — CH chain.
  • 2-3 Warriors — main tank, secondary tank, puller.
  • 1-2 Enchanters — crowd control, Clarity line.
  • 2-3 Shamans — slow, buffs.
  • 1-2 Druids — regen, ports, off-heals.
  • 4-8 melee DPS — Rogues, Rangers, Monks, Beastlords.
  • 4-8 caster DPS — Wizards, Magicians, Necromancers.
  • 1-2 Bards — mana regen, utility.
  • 1-2 Paladins / Shadow Knights — off-tank and pull support.

Crushbone's smaller population means raids often run tighter — 18-24 can beat most content with experienced players. GMs scale raid bosses by discretion for smaller forces when needed.

How raids are organized

  1. Guild or Discord — either a persistent raid guild or a server-wide raid Discord.
  2. Calling — raid leader announces composition and mechanic call-outs.
  3. Loot rules — typically DKP, Suicide Kings, or loot council. Discuss before engaging.
  4. Positioning — tanks in front, melee behind mob, casters at range, healers at max heal range.
  5. Engagement — main tank pulls, clerics start CH rotation, raid force engages.

Etiquette

  • Follow raid leader calls without argument during engagement. Debate before or after.
  • Don't steal aggro from the main tank. Melee DPS especially: wait for solid aggro before opening.
  • Don't loot unless assigned. Loot master distributes.
  • Don't raid-quit mid-fight unless there's an emergency. Dropouts cost wipes.

First-time raid tips

  • Join an easier raid first. Plane of Hate or Nagafen are the traditional entry raids. Plane of Time is not your first raid.
  • Listen more than you talk. Your first raid is an observation exercise.
  • Bring consumables. Food, drink, Spirit of Wolf potion, resist potions if applicable.
  • Bind nearby. Corpse runs from far bind points cost everyone time.
  • Don't AFK without calling it. The raid force relies on your presence.

Loot systems

  • DKP (Dragon Kill Points) — attendance-weighted bidding. Most common.
  • Suicide Kings — simple rotating list. Fair for casual raids.
  • Loot Council — officers decide per-item. Requires high trust.

Related