Classes
Wizard
The nuker — biggest single-target damage, plus ports.
Wizards are the specialist nuker. Their spell book is dominated by direct damage (DD), a handful of port spells, and a small crowd-control kit. They cast the largest single-spell damage numbers in the era and stop casting because they are out of mana. That's the Wizard identity: burst-down a target, sit to meditate, burst-down the next one.
Role
The Wizard is burst-DPS and transportation. In groups, the Wizard is an opener and closer — big nuke at pull, big nuke to finish the mob. In raid content, the Wizard is the DPS seat for ramp-in + burn phases. Outside combat, the Wizard ports the group.
Key abilities
- Ice Comet / Lure of Ice / Sunstrike / Pillar of Lightning — the big nukes.
- Evacuate line — group-teleport out of a zone on emergency. Saves raids.
- Ports — Wizards port to every major city and PoP hub. Essential in late game.
- Quad-kite — at 60+, Wizards round up four mobs and AE-nuke them in circles.
- Mana Burn (AA) — suicide-tier burst in raid, all mana to a single hit.
Primary weapon paths
Wizards use one-hand magic staves and robes. Wizard Epic 1.0 is Staff of the Serpent. The class is not weapon-centric — the spell book and mana pool are the DPS.
Group fit
Every group welcomes a Wizard. The Wizard's mana pool management matters: Wizards who sustain 100% uptime are replaced by Wizards who burn-out-fast-then-med in classic EQ metas.
Solo
Moderate. Wizards solo with nuke-and-stand, or at 60+ with quad-kite. The Wizard cannot take a hit, so solo play is distance-based. Root-nuke is the safe standard.
Leveling path summary
- 1–15: Starting city newbie zones, nuke greens.
- 15–30: Blackburrow, Befallen, Oasis. Ice Comet becomes real.
- 30–45: Lower Guk, Sol A, Permafrost, Mistmoore.
- 45–60: Karnor's, Chardok, Seb. Quad-kite starts in Overthere around 55.
- 60–65: PoP. Plane of Fire and Plane of Air are DPS races — Wizards lead most DPS parses.
Play note
Wizard is the most flexible arcane class but also the one most vulnerable to poor-group-pace. A Wizard in a slow group sits OOM for most of the camp; a Wizard in a fast group is top DPS. Choose group composition carefully.
Patron deity
- Solusek Ro — primary; fire, secrets.
- Fennin Ro — fire elemental, PoP-era.
See Class-Deity Alignment Map.
Related
- Spell List — full canonical spell list through Planes of Power.
- Class-Deity Alignment Map
- Classes overview
- Crushbone Custom Rules
